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Legal European Protection When Buying in the Metaverse

23 September 2022, 18:19 CET

With the rise of the Metaverse, how is Europe reacting to legal protection? This is how the EU is preparing itself for this new virtual environment.

Business woman with laptop - Photo by Mateus Campos Felipe on Unsplash

More than seventy businesses, artists, and designers, including Dolce & Gabbana and Forever 21, showed up at the first-ever Metaverse Fashion Week, which took place in the 3D environment "Decentraland." 

Metaverse users can partake in activities that would be impossible in the physical world. Dishonest business methods are common in the Metaverse, just as they are in the real world. 

Legal Safeguards Against Copycat Products 

The sale of counterfeit goods and the theft of legitimate goods are significant issues in the Metaverse. A user can find a fake Rolex for a steal of a deal when shopping in the Metaverse. 

The online and offline legal, criminal, and administrative implications of dealing in branded counterfeit items are similar. Everywhere in the Metaverse plays under the same set of guidelines. 

Due to the constant availability of goods online, it is only fair that internet businesses have the same legal protections as their brick-and-mortar counterparts (like Amazon or eBay). The only real difference is that here people interact with one another through digital representations of themselves - or "avatars" – while paying for the goods with cryptocurrency, which can be traded with a Bitcoin bot

Therefore, in the event of a European trademark infringement, the trademark owner may seek injunctive action, removal, a fair fee, and damages. The legislation allows for consequences, including imprisonment, if a trademark is used commercially in an infringing way. 

Metaverse copyright infringement is subject to similar restrictions, such as when a copyrighted work is "tokenized" and sold as an NFT without the creator's knowledge. 

In addition to fiat currencies like the Euro, cryptocurrencies like Bitcoin may be used to acquire NFTs, which are digital, non-exchangeable proofs of ownership for digital assets. 

Prosecution in the USA 

More and more trademark infringement cases are being heard in American courts, causing heated controversy. Nike filed a lawsuit against StockX, a Metaverse marketplace that offered for sale NFTs based on images of Nike shoes that the shoe manufacturer did not authorize. 

Hermès filed a lawsuit against the artist Mason Rothschild because he created NFTs of Birkin bags and sold them for a high price on the NFT marketplace OpenSea in the Metaverse.

The Metaverse presents a unique chance for businesses to get embedded in the expanding online community even in its infancy and unreliability. It opens up a lot of possibilities for commerce. 

A company's brand is one of its most important assets, and if it wants to create real-world-equivalent value in the Metaverse, it needs to safeguard that brand. Options for redress include acquiring fresh trademark registrations, expanding existing ones, and utilizing modern trademark enforcement and monitoring tools. 

In certain cases, its laws even dictate how the Metaverse operates. Claim enforcement may become significantly more difficult if the service conditions of some providers limit responsibility or outsource jurisdiction to countries with weaker intellectual property protection.

Keeping the Public Interest in Consumer Affairs Safe

European virtual customers have the same legal protections as their in-person counterparts when it comes to agreements for the sale of goods and services over the Internet. 

While entering into one of these contracts (for example, when shopping online), customers have 14 days to back out of the deal without giving a reason and receive comprehensive product details. 

With the customer's knowledge and consent, a business owner may limit the customer's right to withdraw while supplying digital information or services. 

Legal disputes with Metaverse service providers may be taken to court in the EU member state where the customer resides. Since dishonest vendors are likely based in countries outside the European Union, pursuing legal action against them is risky. 

Although there was initial doubt regarding whether or not online purchases would arrive in the condition promised, it is now inconceivable to envisage brick-and-mortar commerce without internet shopping as a viable alternative, especially amid transportation limitations due to pandemics. 

The Problem of Cybercrime

If a buyer falls prey to online fraud in the Metaverse—for example, by paying for things that don't exist or are fake—the prospects of a successful legal prosecution are, without a doubt, minor. 

When purchasing in the Metaverse, you run the same dangers when shopping online, such as falling for a phishing scam, being taken in by a fake storefront, or being tricked into a paid membership. Their anonymity makes it nearly impossible to track them down and recoup any payments made to them. 

To get the most out of the applicable discount, you, the consumer, will need to do some prior research. A red flag should go up if the seller requests an unusual payment method or provides a price that seems too good to be true.

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