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Audiovisual and Media Law Summaries

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Summaries of EU Legislation on Audiovisual and Media policy.
Protection of video game users by Ina Dimireva — last modified 12 January 2010, 19:40 CET
Strong growth in the European video game market and the development of new media has increased the risk that consumers will be exposed to illegal or harmful content. The video game industry has introduced a self-regulatory video game rating system aimed particularly at the protection of minors.
Data protection in the electronic communications sector by Ina Dimireva — last modified 07 January 2010, 17:02 CET
New technologies, and in particular the Internet and electronic messaging services, call for specific requirements to ensure that users have a right to privacy. This EU Directive contains provisions that are crucial to ensuring that users can trust the services and technologies they use for communicating electronically. The main provisions apply to spam, ensuring the user's prior consent ("opt-in"), and the installation of cookies.
Selection and authorisation of systems providing mobile satellite services by Ina Dimireva — last modified 07 January 2010, 17:02 CET
Mobile satellite services (MSS) present enormous potential at the EU level. Their deployment contributes to reducing the geographical digital divide by enabling citizens to benefit from innovations in telecommunications and broadcasting (high-speed internet, mobile television, emergency communications, etc.). This Decision aims to develop a pan-European market for mobile satellite services by introducing a unique selection procedure of economic operators at the Community level.
Legal framework for mobile TV by Ina Dimireva — last modified 16 December 2009, 00:10 CET
This communication presents examples of EU Member States’ regulatory best practice for mobile TV networks and services. It covers the authorisation models for such networks and services, as well as particular issues related to the different levels of the regulatory regime.
Towards a Single Market in Creative Content Online by Ina Dimireva — last modified 03 December 2009, 16:19 CET
Online content knows no bounds and is on the increase. Reaching almost 500 million consumers, content services could significantly enhance the competitiveness of the European music, film and games industry by 2010. This is why the European Commission is encouraging the development of a stronger and more consumer-friendly internal market for online creative content within the European Union.
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